It seems we need to wait a long long time for the latest Dota AI version. which will be done by the AI maker/porter (BuffMePlz) . since there are really a lot if changes from 6.45B to 6.56/6.55B. below is a word from him, which I found in Dota AI Forum:
Trying to implement the new changes in the existing AI framework is exactly what I'm trying to do.
The problem is, there are a lot of changes, many of them drastic, and "just modify the changelog" is what's going to take a long, long time. I could regale you all with a fantastically detailed explanation of what exactly needs to be changed, but that would be a waste of my time and yours.
Trust me, it's a lot. Everything needs to be done manually (including the x and y coordinates of every unit that was moved), so it's going to take me a while to get this done without even touching the AI for new heroes.
If only it were so simple that I could do this all in a day. But it's not. New content is one thing, but reworking mechanics is what really takes up time. So in this case, the reworked assists system, along with hero/tower gold distribution and the bloody countdown timer for the new creep spawning system are some of the reasons as to why it's taking so long.
Normally I'd ask a mod to close this thread because I don't want to encourage topics asking for a new map, but if people can learn to realise why this will take a long time then maybe the educational factor will make it worth its while.
...But I doubt it. So maybe someone should close this. =P